
ImageFetcher = new ImageDataFetcher()

Public event TileCacherEvent OnTileCachingEnd Public delegate void TileCacherEvent(Status result, int FetchedTileCount) So those tiles will be available when offline.Ĭan you direct us to the correct place of the documentation so we can implement this functionality? And when the download is finished it will throw a success event. It will download and cached the given area in the given zoom level in the given style. I call this function when there is internet connection. What we want implement is a function with the parameters of the bounding coordinates, zoom level and map style.

There are clear documents explaining how this can be done for iOS SDK and Android SDK.As you use the app and view different tiles, they are automatically cahced (with a limit of 50MB).I cannot make a build with pre-cached tiles.We are implementing a map based application and we need support for implementing additional caching.įirst below thing I read and understand in your documentation: First of thank you for the good work and thank you for the support in Unity.
